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Major Mishap



Joined: 07 Aug 2007
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Post Smoke... Reply with quote
... has anybody found a use for this yet or wished they had had some afte a game? I've been racking my brains on how to use smoke but with the inability to move and smoke, you can't even cover an infantry advance successfully especially when all tanks and other weapons ignore smoke anyway.
Thu Oct 11, 2007 5:38 am View user's profile Send private message
Sgt. Scream
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Post Reply with quote
that's why we made a smoke grenade for infantry in Pietia's infantryUpgradeDeck. Laughing

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Thu Oct 11, 2007 6:20 am View user's profile Send private message Visit poster's website
Paladin
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Post Reply with quote
The adv. rules for smoke are near useless.

http://www.evocommand.com/forum/viewtopic.php?t=546&highlight=

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Thu Oct 11, 2007 7:10 am View user's profile Send private message Visit poster's website
Shotgun-toting Chipmunk



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Post Reply with quote
Smoke is useful in a few instances. Here's an example I came up with before:

http://forum.evocommand.com/viewtopic.php?t=1080&highlight=

Also, if you have an armour force, you can combine this with the command unit upgrade. Added resiliency for your Command Bonus against MEA or PLA.

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Thu Oct 11, 2007 7:51 am View user's profile Send private message
tehakla
سرباز یك
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Post Reply with quote
I agree useful if a few instances... MEA and PLA infantry don't have landwarriors of FIST

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Thu Oct 11, 2007 9:24 am View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
Somerset
Er Ji Shi Guan
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Post Reply with quote
Yeha, kinda depends who yer fighting. Useful against PLA and MEA. As far as the westerners their helos and tanks can probably see you through a wall!

banghead

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Thu Oct 11, 2007 12:41 pm View user's profile Send private message
Sgt. Scream
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Post Reply with quote
We've simply taken away the "can see through smoke" rules... We never liked them anyway.
We play a game that is based on today not future like MGP says it is supposed to be...at least thats what we do in my gaming club.

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Fri Oct 12, 2007 5:12 am View user's profile Send private message Visit poster's website
SARC
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Post Reply with quote
Sgt. Scream wrote:
We've simply taken away the "can see through smoke" rules... We never liked them anyway.
We play a game that is based on today not future like MGP says it is supposed to be...at least thats what we do in my gaming club.


I would tend to agree with this as the illuminator of NVGs would just reflect off of the smoke anyhow.

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Sun Oct 14, 2007 4:56 pm View user's profile Send private message
Paladin
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Post Reply with quote
If you are going to make all units blind, then change it to 1 ready action and make it double blind.

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Sun Oct 14, 2007 7:02 pm View user's profile Send private message Visit poster's website
cmdrnmartin



Joined: 24 Feb 2010
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Post Reply with quote
Just my two cents, but in today's combat environment, smoke not only blocks standard spectrum (visible) light, but also other parts of the spectrum, due to the use of chemicals in the smoke round. Modern smoke charges defeat laser/IR freq quite handily, and NVGs are useless if they are low light cams, and doubly useless if they are the more high tech thermal models.
Sat Feb 27, 2010 8:23 pm View user's profile Send private message
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